Closed GoogleCodeExporter closed 9 years ago
I have tested the game on Mupen64 using Glide64_NapalmWX_R1.1 and it has the
same issue except that the issue is always there even if you re-play the same
chapter in the same emu session.
Original comment by pokefan0...@gmail.com
on 19 Jul 2010 at 6:07
To see the issue 100%, do the following:
1. start emu then start game
2. choose chapter and select "Scaredy Birdy" (even for new game)
3. before motionblur effect start, press START (normal display)
4. after motionblur effect end, press START (weird corruption)
5. once the screen/frame changed (after 3 dialogue bubble),
press START (normal display)
I have tested other chapters on 1964 with dialogue bubble as well, press START
always give good display. Maybe motionblur or some gamma weirdness.
Original comment by pokefan0...@gmail.com
on 20 Jul 2010 at 2:07
For my own testing, I commented out "ignore_previous = 1" from the ini for CBFD.
Tested on Mupen64 and 1964, the display is normal for all the above tested
scenarios(no more weird corruption).
Also, tested on other chapters in 1964, everything is still normal. Not sure
what this setting is for but removing it seems to solve the problem.
Original comment by pokefan0...@gmail.com
on 20 Jul 2010 at 3:23
Removing that setting solve another problem for me in 1964.
Before:
1. When I start Bomberman64U after CBFD, the transition effect intro will
flicker badly. It may then affect subsequent game(depends on which game).
Now:
1. Problem is gone after removing that setting from CBFD.
It does help in my case. Maybe you have a better way to solve these weird
issues.
Original comment by pokefan0...@gmail.com
on 20 Jul 2010 at 5:17
Ok, I removed this setting and did not find any regression.
Original comment by gon...@ngs.ru
on 30 Jul 2010 at 1:43
Thanks for fixing this issue.
Original comment by pokefan0...@gmail.com
on 31 Jul 2010 at 11:39
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 19 Jul 2010 at 5:44Attachments: