Closed GoogleCodeExporter closed 9 years ago
Forgot to mention.
Compile & test Official r159(hwfbe version) on Mupen64 and it has the same
issues mention above.
Original comment by pokefan0...@gmail.com
on 22 Jul 2010 at 3:08
In wich emulator did you use the 1964video?
Original comment by WC-Preda...@web.de
on 22 Jul 2010 at 7:45
1964.
But I am using latest r159 which is still much better(overall).
Try some new setting, it can give you slightly better result.
I am still playing with settings, try these if you want
useless_is_useless = 1
fast_crc = 2
depth_bias = 0
ignore_aux_copy = 1
ignore_previous = 1
Original comment by pokefan0...@gmail.com
on 22 Jul 2010 at 8:32
hmmm... can´t find mario tennis in glide64.ini
Original comment by WC-Preda...@web.de
on 22 Jul 2010 at 8:58
1964 1.0, 1.1 or r72?
Original comment by WC-Preda...@web.de
on 22 Jul 2010 at 9:20
[deleted comment]
Gonetz,
It is possible to see the missing linesman etc if turn on fbe but it is far too
slow to play (see attached image). Turn on hwfbe and you get intermittent black
screen.
Original comment by pokefan0...@gmail.com
on 22 Jul 2010 at 10:47
Attachments:
1964 1.1 & r72 don´t work like your pictures show
how did you get that so nice?
Original comment by WC-Preda...@web.de
on 23 Jul 2010 at 10:54
Problems with Mario Tennis are known ones, listed in "known issues". Also, they
are already reported:
http://code.google.com/p/glidehqplusglitch64/issues/detail?id=21
The game is not playable and will not be fixed in near feature.
Original comment by gon...@ngs.ru
on 23 Jul 2010 at 12:08
Oops ... Sorry.
Original comment by pokefan0...@gmail.com
on 23 Jul 2010 at 12:15
Preda,
These are the best settings I know for 1964Video(nice & stable):
Frame Buffer R/W: Yes
RSP/RDP Timing: Yes
AccurateTextureMapping=2
FastTextureCRC=1
FullTMEM=2
EnableTxtLOD=1
FrameBufferEmulation=10
RenderToTexture=4
ScreenUpdateSetting=2
This is my last reply to you on this game(good luck!).
Gonetz,
Sorry for posting irrelevant info.
Original comment by pokefan0...@gmail.com
on 26 Jul 2010 at 5:07
The in-game random transparent grey box and mirror copy of the player on the
upperleft corner is caused by texture buffer(I think it is so called) overflow.
Once fixed, it is gone - tested on MyGlide64 and working good.
Original comment by pokefan0...@gmail.com
on 21 Dec 2011 at 9:53
here is a short video
https://sites.google.com/site/1964mod/files-upload/video
Original comment by pokefan0...@gmail.com
on 22 Dec 2011 at 11:08
Very nice video.
Original comment by gon...@ngs.ru
on 23 Dec 2011 at 4:42
Video link in comment 13 is broken. Has anyone found a way to fix the instant
replays on Glide64 yet?
Original comment by WilliamL...@gmail.com
on 17 Feb 2012 at 10:16
1964mod is "dead" and all related stuff removed.
Original comment by pokefan0...@gmail.com
on 18 Feb 2012 at 2:36
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 22 Jul 2010 at 1:58Attachments: