AtomicAcidbath / Glide64

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Mario Golf - Graphics Glitches #114

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Start the game and you will see the following glitches:
1.  intro cutscene, ball in the air is sliced by 1/3
2.  image2-6 are the menu and may appear ok, if you scroll forward & 
    backwards few times, fade-in/out can cause corruption
3.  after a shot, the image fade-out is either black/corrupted or ok

Compile & test Official r159 on Mupen64 with these issues - same as 1964.

Original issue reported on code.google.com by pokefan0...@gmail.com on 22 Jul 2010 at 4:05

Attachments:

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
One sure way not to get the menu corruption is to stop the intro cutscene after 
Mario shot.  Once you proceed to Peach and beyond, corruption at the menu will 
occur and certain settings will help reduce the corruption but not completely.

So far, I have tested (stop at Mario intro shot)intro to gameplay and had no 
corruption at all on 1964.  So, it is very playable(fade-out image is ok for 
1st 9 holes).  Once you finished the 9th hole, slight graphics glitches start 
to appear in the fade-out image.

Original comment by pokefan0...@gmail.com on 22 Jul 2010 at 4:32

GoogleCodeExporter commented 9 years ago
"image2-6" - use 4:3 aspect.
"image7-8" - currently works only with "read every frame" option.

Original comment by gon...@ngs.ru on 23 Jul 2010 at 12:13

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
If there is water in front of the green, you start off standing on "water", the 
green patch disappear.(image1)

Once you make your shot, the green patch appears as per normal.(image2)

Original comment by pokefan0...@gmail.com on 6 Oct 2011 at 4:31

Attachments:

GoogleCodeExporter commented 9 years ago
>If there is water in front of the green, you start off standing on "water", 
the green patch disappear.(image1)

Looks like depth compare problem. Try to set off "Use frame buffer objects".

Original comment by gon...@ngs.ru on 8 Oct 2011 at 1:26

GoogleCodeExporter commented 9 years ago
It is off when the problem occurs.

Original comment by pokefan0...@gmail.com on 8 Oct 2011 at 11:31

GoogleCodeExporter commented 9 years ago
It looks like your Glover 2 fix may have fixed this issue.
Seems to be working now.

Original comment by pokefan0...@gmail.com on 8 Oct 2011 at 11:54

GoogleCodeExporter commented 9 years ago
When you hit a chip-in, the beaver come out of the hole and you can see a 
slight corruption.(image10)

When you hit a hole-in-one, there is corruption between the flag, hole and 
ball.(image7)

Original comment by pokefan0...@gmail.com on 9 Oct 2011 at 1:47

Attachments:

GoogleCodeExporter commented 9 years ago
I just fixed line drawing command for Glover 2. It has nothing with the problem 
on your screen shots. I doubt that Mario Golf uses that command at all.

Regarding the latest issues, please send me savestates for them.

Original comment by gon...@ngs.ru on 9 Oct 2011 at 4:55

GoogleCodeExporter commented 9 years ago
Nice fix.
The corruption on the Green is fixed and this game is almost perfect with "Read 
every frame" except for the intro where the golf ball is only 2/3 its size.

Fix that and you can close this issue. Thanks

Original comment by pokefan0...@gmail.com on 24 Oct 2011 at 1:15

GoogleCodeExporter commented 9 years ago
I notice that if you playback the Hole-in-one first, those frames with the 
hole-in-one text are missing(image1).

But if you playback one of the Birdie hole then playback the "Hole-in-hole", 
you will get to see those frames(weird).

Anything can be done on the plugin side?

Original comment by pokefan0...@gmail.com on 24 Oct 2011 at 4:20

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GoogleCodeExporter commented 9 years ago
>Anything can be done on the plugin side?
Only if it is a plugin's issue. Does it happen with other plugins?

Original comment by gon...@ngs.ru on 24 Oct 2011 at 2:39

GoogleCodeExporter commented 9 years ago
All other plugins that I tried has the same issue e.g. Jabo D3D8 v1.6.1, glN64 
v0.41, z64gl and RiceVideo community version.

I just find it weird that you need to playback at least one of the birdie hole 
to get the proper display of those frames with the "Hole-in-one" text.

Original comment by pokefan0...@gmail.com on 25 Oct 2011 at 12:52

GoogleCodeExporter commented 9 years ago
After hole 9, there is a scene transition that will not display 
correctly(image2 - black fade-out).

Add the following setting in the game ini:
buff_clear = 0

It will then display the fade-out correctly as in image1

Original comment by pokefan0...@gmail.com on 31 Oct 2011 at 6:00

Attachments:

GoogleCodeExporter commented 9 years ago
"buff_clear = 0" - will not it add more garbage in other places?

Original comment by gon...@ngs.ru on 16 Nov 2011 at 3:24

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
So far, playing the complete 18 holes, and a few others - no extra garbage seen 
elsewhere.
I guess it is safe.

Original comment by pokefan0...@gmail.com on 16 Nov 2011 at 5:51

GoogleCodeExporter commented 9 years ago
>I guess it is safe.
Ok, done.

Original comment by gon...@ngs.ru on 21 Nov 2011 at 1:52

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r264

Original comment by gon...@ngs.ru on 2 Dec 2011 at 8:56