AtomicAcidbath / Glide64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Tetrisphere - weird fog #123

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When you start the "Rescue" game option, you see image1 which is heavily 
fog(only can barely see blocks) which make the hearts, watch etc not visible.

Press "START" to see image2 and then "A" button to continue.
You will now see image3 which has everything visible(fog is still on).
If you turn off fog and start the game, you will see image3.

It is the same using latest official WIP on Mupen64.  
But jabo does not have this problem on PJ64.
"Over-fogging"?

Original issue reported on code.google.com by pokefan0...@gmail.com on 14 Aug 2010 at 4:05

Attachments:

GoogleCodeExporter commented 9 years ago
I don't have this problem. I see image3 right after I select "Rescue" mission, 
on any emulator. Wrapper's issue? Need someone else to check.

Original comment by gon...@ngs.ru on 8 Sep 2010 at 3:24

GoogleCodeExporter commented 9 years ago
The issue appear at random (not always) and fog must be enabled - try a few 
times if you don't see it first time.
Did you use HWFBE version ?

Original comment by pokefan0...@gmail.com on 8 Sep 2010 at 3:49

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Final test results:
1. uncheck "FBE" and try many times without the issue (fog is checked)
2. uncheck "fog" and try many times without the issue (FBE & HWFBE are checked)
3. uncheck "HWFBE" and try many times without the issue (fog & FBE are checked)
3. "fog", "FBE" & "HWFBE" are checked, issue appear randomly but will be cured 
if you press start then continue.

From the above, I would conclude that it is a HWFBE issue when fog is checked.
For your further investigation.

Original comment by pokefan0...@gmail.com on 9 Sep 2010 at 1:39

GoogleCodeExporter commented 9 years ago
You may close this issue.
I have tested with the following settings and it works correctly every time.
increase_texrect_edge = 1
fb_smart = 1
fb_hires = 0

Original comment by pokefan0...@gmail.com on 16 Sep 2010 at 11:18

GoogleCodeExporter commented 9 years ago
>Did you use HWFBE version ?
I checked it with trunk build.

>I have tested with the following settings and it works correctly every time.
Interesting, how hwfbe may cause that glitch? Need to investigate it. So, let's 
left it open for a while.

Original comment by gon...@ngs.ru on 17 Sep 2010 at 12:12

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 17 Sep 2010 at 12:13

GoogleCodeExporter commented 9 years ago
Another info:

Another way to fix the problem is to pause the game, open glide64 settings, 
then "Cancel" - no need to change anything, then unpause to continue the game.
The foggy screen will clear up too (fog and hwfbe is still checked).

Original comment by pokefan0...@gmail.com on 19 Sep 2010 at 3:33

GoogleCodeExporter commented 9 years ago
The weird "fog" appear in HWFBE_Fixes and not trunk version because of crc 
calculation which is why it was ok in trunk version.
For HWFBE_Fixes, just need to add the following in ini and it will be ok.
fb_crc_mode = 2

You may close this issue.

Original comment by pokefan0...@gmail.com on 23 Oct 2010 at 3:57

GoogleCodeExporter commented 9 years ago
I can't reproduce this bug with both trunk and branch versions, but if 
'fb_crc_mode=2' fixes the game for you, it's ok to add it to the ini.

Original comment by gon...@ngs.ru on 25 Oct 2010 at 5:31

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 25 Oct 2010 at 5:46