AtomicAcidbath / Glide64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Body Harvest - missing menu bg, fade-out image & clipping bugs #126

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
At the game menu, the bg image is missing/black unless "Read every frame" is 
used(image2-4).
During gameplay, when you select "Map" or "Inventory", the fade-out image is 
missing/black unless "Read every frame" is used(image5).
Altho' I still can run fullspeed with "Read every frame" for this game but I 
notice it is a common bug in several games.

Can it be fixed without use of "Read every frame"?

During gameplay, you can run thru' building, cannot climb stairs or sink below 
drawbridge while crossing.  From the video, it doesn't seem to be happening and 
working.
hxxp://www.youtube.com/watch?v=bnocQS1maqg&feature=related

Can it be fixed?

Original issue reported on code.google.com by pokefan0...@gmail.com on 15 Aug 2010 at 4:07

Attachments:

GoogleCodeExporter commented 9 years ago
>Can it be fixed without use of "Read every frame"?
Try to use Mupen64 with 'get fb info' option

>During gameplay, you can run thru' building, cannot climb stairs or sink below 
>drawbridge while crossing.
Such issues are core-related. I can't do anything with it.

Original comment by gon...@ngs.ru on 17 Sep 2010 at 12:16

GoogleCodeExporter commented 9 years ago
For me, I don't like to use Mupen64 for playing(just for verification) because 
it has too many bugs.

Since you can't do anything about it, please close this issue.

Original comment by pokefan0...@gmail.com on 17 Sep 2010 at 7:46

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 26 Oct 2010 at 3:34