AtomicAcidbath / Glide64

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WinBack - see thru' trap wire from afar #127

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
At the start of gameplay, you will be able to see a thin red line at various 
locations(image1-4 circled in green).
It is actually a red trap wire from afar(image5 - which is not supposed to be 
visible in image1-4).

Original issue reported on code.google.com by pokefan0...@gmail.com on 15 Aug 2010 at 5:12

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GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
The way I did it create problem - missing aiming kine of sight(red thin line in 
image2).
I am sure you have better way to fix it.
That's it for me for now.

Original comment by pokefan0...@gmail.com on 16 Aug 2010 at 2:11

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GoogleCodeExporter commented 9 years ago
what is good is that the sky is fixed :)

Original comment by oliviery...@yahoo.fr on 16 Aug 2010 at 6:30

GoogleCodeExporter commented 9 years ago
If you go near the trap wire(image1-2), the thin laser beam(red & blue) can be 
seen in front of the character & vehicle instead of behind.

When the beam is thicker(image3), the display is correct, it is shown clearly 
in front of the character. depth issue?

Original comment by pokefan0...@gmail.com on 18 Aug 2010 at 9:55

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GoogleCodeExporter commented 9 years ago
ziggy lle doesn't have this issue.

Original comment by pokefan0...@gmail.com on 27 Aug 2010 at 5:51

GoogleCodeExporter commented 9 years ago
Now the aiming line & trapwire is a solid red line instead of a thin red line 
and the trapwire corruption is fixed - no longer visible from afar.
Fixed in r193.

You may close this issue. Thanks

Original comment by pokefan0...@gmail.com on 16 Oct 2010 at 6:09

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GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 25 Oct 2010 at 5:39