AtomicAcidbath / Glide64

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Gauntlet Legends - corruption at intro screen change #129

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
When you start the game, there is display corruption during the first few 
screen change(image1-2).

For my own testing, I code the following:
if(rdp.cycle_mode < 2 && !(rdp.othermode_l & 0x1000) && !(rdp.othermode_l & 
0x2000) && rdp.dith == 3 && rdp.rgb == 3)
{
  A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
}

No more corruption(rdp.cycle_mode == 0) - for Gauntlet.

Original issue reported on code.google.com by pokefan0...@gmail.com on 19 Aug 2010 at 7:15

Attachments:

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
No longer required.
You can close as invalid.

Original comment by pokefan0...@gmail.com on 24 Nov 2010 at 10:53

GoogleCodeExporter commented 9 years ago
Gonetz,
If you do not want to accept this issue, please close it

Original comment by pokefan0...@gmail.com on 4 Jun 2011 at 6:48