AtomicAcidbath / Glide64

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Command&Conquer - sprite/image within frame is partially hidden #74

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Image1-6 from your latest branch version shows certain sprite/image within
a frame is partially hidden behind the bg image.

Image1a-6a from the trunk version shows the correct display.

I am using same settings for both test (wide screen) except 
1600x1024 for branch version
1920x1080 for trunk version

Original issue reported on code.google.com by pokefan0...@gmail.com on 11 May 2010 at 2:21

Attachments:

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
>>Doesn't the code adjust accordingly to the resolution used for the game?
It should adjust. The plugin can work with any resolution aspect ratio.
Need to check, why it cut sprites, when aspect is not 4:3 or 16:9

Original comment by gon...@ngs.ru on 14 May 2010 at 4:53

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Gonetz,
If you do not want to accept this issue, please close it

Original comment by pokefan0...@gmail.com on 4 Jun 2011 at 6:50

GoogleCodeExporter commented 9 years ago
MIA has the same problem when res_x or res_y doesn't match scr_res_x or 
scr_res_y.
I am guessing it is some framebuffer processing that force a 1:1 match or 
something.

At the moment, I am forcing scr_res_x and scr_res_y to match res_x and res_y 
after it has calculated its required size.  This way both games will work 
correctly for any resolution chosen without having to use "stretch" aspect 
ratio.

Original comment by pokefan0...@gmail.com on 25 Oct 2011 at 2:11

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
This issue was closed by revision r269.

Original comment by gon...@ngs.ru on 2 Dec 2011 at 9:13