Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
[deleted comment]
>>Doesn't the code adjust accordingly to the resolution used for the game?
It should adjust. The plugin can work with any resolution aspect ratio.
Need to check, why it cut sprites, when aspect is not 4:3 or 16:9
Original comment by gon...@ngs.ru
on 14 May 2010 at 4:53
[deleted comment]
[deleted comment]
[deleted comment]
Gonetz,
If you do not want to accept this issue, please close it
Original comment by pokefan0...@gmail.com
on 4 Jun 2011 at 6:50
MIA has the same problem when res_x or res_y doesn't match scr_res_x or
scr_res_y.
I am guessing it is some framebuffer processing that force a 1:1 match or
something.
At the moment, I am forcing scr_res_x and scr_res_y to match res_x and res_y
after it has calculated its required size. This way both games will work
correctly for any resolution chosen without having to use "stretch" aspect
ratio.
Original comment by pokefan0...@gmail.com
on 25 Oct 2011 at 2:11
[deleted comment]
This issue was closed by revision r269.
Original comment by gon...@ngs.ru
on 2 Dec 2011 at 9:13
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 11 May 2010 at 2:21Attachments: