Open HeadClot opened 9 years ago
+1 This would make the engine far more attractive for new users and artists. Coming from a Unity background, it is tedious to have to write both GLSL and HLSL shaders separately for the same effect. At least implement Nvidia's CG on top. Or make a material editor. Or both.
Hey @JoshEngebretson - I have a feature request for Atomic Game engine. A visual Shader editor similar of that to the Unreal Material Editor. I am requesting this for one reason -
Let artists focus more on art opposed to the technical stuff behind the art. A node based material Editor would allow me as an artist to work faster and make a better looking game.
I have also linked the Strumpy Shader Editor for Unity3D. it is written in C# and could possibly be used in the Atomic Game engine. It is available under the MIT license.
https://github.com/stramit/SSE