Closed Nykrdaudr closed 9 months ago
If the modded loot tables have resource URL, you can use them directly. You can also define modded items, but that is tedious.
resource url? as in file path (sevendaystomine-1.12.2-1.0.2.10\assets\sevendaystomine\loot_tables\airdrop.json) or something else more complicated?
the specific thing i want right now, is to make this: rule11=0,100,IInventory;sevendaystomine:bookshelf;minecraft:book#1#0#1+minecraft:book#1#0#2+minecraft:book#1#0#3+minecraft:book#1#0#4+minecraft:book#1#0#7+minecraft:book#1#0#8-0
refer to 7dtm's loot table for "bookshelf_common" sevendaystomine-1.12.2-1.0.2.10\assets\sevendaystomine\loot_tables\bookshelf_common bookshelf_common.json
I googled his github, his source is public, and found the thing you refer to: https://github.com/Nuparu00/7-Days-to-Mine-Mod/blob/1.20.1/src/main/java/nuparu/sevendaystomine/world/level/levelgen/processor/BookshelfProcessor.java#L15
The correct resource URL are sevendaystomine:containers/bookshelf/bookshelf_common sevendaystomine:containers/bookshelf/bookshelf_rare
thank you for your help :)
Note thats 1.20.1, there is a small chance the ID was different in 1.12.2, he has a branch for that, if those dont work you can check it out and do some searching
Given the matching folder structure, and the files here in 1.12: https://github.com/Nuparu00/7-Days-to-Mine-Mod/tree/1.12.2/Forge%201.12.2/src/main/resources/assets/sevendaystomine/loot_tables
i would expect the URL to be sevendaystomine:bookshelf_common sevendaystomine:bookshelf_rare
Hi, im playing on 1.12.2 using "modern_ruins". as far as i have understood, it just means that hes changed some of your structures to accommodate for Chisel, so i figured it would be better to ask you directly. i have been looking at ways to implement variable loot into the structures and saw there was a way to implement the vanilla loot tables. is there a way to implement modded loot tables?