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I dont know... never had this problem :\. try to get Jet Set Radio or Jet Grind
Radio iso's and play..
Original comment by thecoolj...@gmail.com
on 20 Jul 2010 at 5:58
It may not happent to you, may be drivers, or who knows, but the game doesnt
have anything to do (De La Jet Set Radio is just Jet Grind Radio with the
original Japanese Voices and of course).
Anyone with an ATI Card?...It may be another driver issue.
Original comment by alforata@gmail.com
on 23 Jul 2010 at 2:20
Nope.. i played de la jet set radio now on a Geforce 4MX (witch i want to kill
for being so old!) on windows 7 32bit and no problems :\
Original comment by thecoolj...@gmail.com
on 24 Jul 2010 at 4:54
This happens on my system as well. I have an HD5830.
Original comment by NeoHuman...@gmail.com
on 25 Jul 2010 at 6:20
Did any of you guys try to mess with any driver related options?
Like disabling Catalyst AI or geometry instancing or any of the Z-Buffer
related optimizations for example.
I should note that changing some of those options is not available out of the
box without using a program like ATi Tray Tools and the likes...
Original comment by Mr.PsyMan
on 25 Jul 2010 at 7:44
I haven't tried that, however now that you mention it I'll try it soon and see
what happens.
Original comment by NeoHuman...@gmail.com
on 31 Jul 2010 at 8:52
Yes, I already tried messing with all what I could on the drivers using ATi
Tray Tools, but no results here...Oh well its nothing that makes the game
unplayable so...
We're fuck'd and we'll have to live with this...lol.
Original comment by alforata@gmail.com
on 3 Aug 2010 at 10:48
Okay, it seems that this bug affects ati dx10 cards with new(er) drivers.
There's a fix, but has some other bad side effects (kills compatibility for
sm2.0b cards like ATI X700 when some other specific options are used).
For those wanting to test, open ps_hlsl.fx and add
color=round(color*255)/255;
after line 203 (it should contain clip(s.uv.z); )
Original comment by drkIIRaziel
on 21 Aug 2010 at 2:44
[deleted comment]
That fixed the weird dithering effect on the parked cars for me. I assume the
shadows are a separate issue as they have remained unchanged.
Original comment by NeoHuman...@gmail.com
on 21 Aug 2010 at 4:16
Yeah, the shadows are probably Z-related stuff -- They aren't effected by Z
mode ? where does the problem happen ?
Original comment by drkIIRaziel
on 21 Aug 2010 at 4:20
The problem happens on all shadows, generally more towards the edges of the
screen than the center but it can happen anywhere.
D24FS8 — Blocky artifacting distributed sporadically depending on player
position and camera angle
D24S8+FPE — Same as D24FS8. If there is any difference in the severity of the
artifacting I can't notice it
D24S8 Mode 1 — Seems to get rid of the blocky artifacting but introduces an
alternate problem where shadows look like they're being continually squashed
and stretched. They warp around and often render at a large offset from the
object casting the shadow. A big mess, pretty much.
D24S8 Mode 2 — No artifacting and has minimal amounts of the
squash/stretch/warp/offset issues from Mode 1. Has problems with removing
chunks of shadows from the rendering pipeline (for lack of a better term)
before they've gone fully off-screen. Conversely, some shadows don't pop in
until they're around the edge of the screen. Most of what pops in around the
edges doesn't seem to actually belong there and seems like it's just mirroring
parts of the shadows next to it.
Original comment by NeoHuman...@gmail.com
on 21 Aug 2010 at 6:12
Original comment by drkIIRaziel
on 20 Oct 2010 at 10:58
Fix isn't working for Ecco the Dolphin. Radeon HD 5770 1Gb
Original comment by x.ran...@gmail.com
on 19 Oct 2011 at 9:24
Original issue reported on code.google.com by
alforata@gmail.com
on 14 Jul 2010 at 1:00Attachments: