Open GoogleCodeExporter opened 8 years ago
And i want a huge cheeseburger a jtag'd xbox360 and a ps3. Man tha'd be awesom
-- all these platforms to code nullDC on ! err i mean
I don't have access to nvidia hardware right now so i can't fix it. Later on i
will (i know what the problem is...)
THANKS FOR REPORTING THIS, BUT I MUST ASK NAO, IS THERE A REASON FOR ALL THE
CAPS ? MABY YOU NEED TO GET YOUR KEYBOARD LOOKED OR SMTH.
Original comment by drkIIRaziel
on 4 Sep 2010 at 3:19
drk, if you add support for this shitty gimmick ima shank you :P
Original comment by danialho...@gmail.com
on 4 Sep 2010 at 7:19
huh ? why not ? its not much work anyway ...
Original comment by drkIIRaziel
on 4 Sep 2010 at 7:41
because we add stuff people need, not what they want xD
Original comment by danialho...@gmail.com
on 4 Sep 2010 at 8:16
Original comment by KrossX3
on 18 Dec 2010 at 7:27
So, I figured I'd have a go at adding exclusive full screen mode, so that the
3D Vision drivers could at least detect NullDC. But for some reason, DirectX
won't create the DX device when I tell it not to run in windowed mode.
I'm not sure if development is still active on the project, but I thought I'd
ask if anyone could see any blaring errors.
Original comment by mattcallaghan
on 26 Mar 2011 at 10:52
Attachments:
This patch seems like an improvement. I, too, have been awaiting an actual
fullscreen mode instead of a maximized mode. I'd like to see this implemented
into the next revision.
Original comment by hookonso...@gmail.com
on 27 Mar 2011 at 12:22
Maybe you can hack it HookOnSonic, more known as "Hacker Noob Dumbfuck"!! If
you managed to hack your TOP school's security then this is nothing for you
dumbfuck!!!!
Original comment by telmo.qu...@gmail.com
on 27 Mar 2011 at 12:47
HA HA HA
Original comment by hookonso...@gmail.com
on 27 Mar 2011 at 3:00
Asperger Hacking Dumbfuck Answer??
Original comment by telmo.qu...@gmail.com
on 28 Mar 2011 at 4:14
I've managed to get 3D in latest version. I've used this kind of vertex
transformation:
float CompressZ(float w)
{
float e,m;
m=frexp(w,e);
e=clamp(e-5,-127,0);
return ldexp(m,e);
}
...
vo.pos.z=CompressZ(vin.pos.z);
vo.pos.w=1.0/(0.001+vin.pos.z);
vo.pos.xy*=vo.pos.w;
return vo;
After renaming nulldc to "googleearth.exe", 3d started in windowed mode. And
after modifying registry and hitting some keys (acutally, I didn't remember
what) like CTRL+F8 or ALT+F2 (some hidden 3D Vision keys) I've unlocked
convergence settings.
So 3D is wroking, but the depth of UI and game is very different. So there is
need to modify "w" and "z" calculations.
Original comment by dreamn...@gmail.com
on 10 Apr 2012 at 6:36
how did you enable convergence in google earth? can put the steps to modify
that in the regestery? thanx
Original comment by heihach...@hotmail.fr
on 5 May 2012 at 3:53
Has this been implemented?
Original comment by Sean.Max...@gmail.com
on 18 May 2015 at 3:38
Original issue reported on code.google.com by
heihach...@hotmail.fr
on 4 Sep 2010 at 6:43