Open GoogleCodeExporter opened 8 years ago
This also applies to Samba De Amigo (original + ver.2000), the on-screen
indicators don't sync with the music as they should - the music is late.
Original comment by matbur...@gmail.com
on 13 Oct 2010 at 9:02
On emulation, due to varius reasons, there is an extra delay on the sound. On
nullDC, this depends on the sound buffer size. Its typical to be in the range
of 60-80 msecs, which works well enough in most games -- except this kind of
games.
There's not much that can be done, except trying a 'realtime' audio streaming
api, but these aren't always available in PCs (ASIO, WaveRT, etc).
It is possible that the current audio code latency can be improved, but don't
hold your breath about it ...
Original comment by drkIIRaziel
on 16 Oct 2010 at 11:49
Latency issues could be fixed using SPU2X?? should improve somewhat in Windows
7 I think................
Original comment by et3...@gmail.com
on 17 Oct 2010 at 4:52
SPU2x -------->X-Audio 2? Maybe
Original comment by powercybershock
on 17 Oct 2010 at 10:19
Original issue reported on code.google.com by
matbur...@gmail.com
on 13 Oct 2010 at 8:53