A customized fork for the modification Attacque Supérior of the open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X.
It has to calculate the power need to change itself, which makes it only considers all the PowerMutiplier trait as powerdown multiplier, when user use additional power trait on toggled condition/ use PowerMutiplier as usage other than Powedown for toggle-able units, bot will have to try more times to get a correct result/ cannot function normally.
I don't think upstream can fix this or give a mark for AI on calculation, so I guess this is the furthest improve for now for upstream version. But for AS, there may be something can figure it out.
Currently Powedown bot has restriction:
It has to calculate the power need to change itself, which makes it only considers all the PowerMutiplier trait as powerdown multiplier, when user use additional power trait on toggled condition/ use PowerMutiplier as usage other than Powedown for toggle-able units, bot will have to try more times to get a correct result/ cannot function normally.
I don't think upstream can fix this or give a mark for AI on calculation, so I guess this is the furthest improve for now for upstream version. But for AS, there may be something can figure it out.