AttacqueSuperior / Engine

A customized fork for the modification Attacque Supérior of the open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X.
http://attsup.swr-productions.com
GNU General Public License v3.0
16 stars 3 forks source link

CastleJing's fix on ElectricBolt render bug #110

Closed dnqbob closed 2 years ago

dnqbob commented 2 years ago

bug-preview Happens at game pause, the distortion can render across the map if left unchecked. Side effect: you have to increase distortion after this since game logic tick is much slower

GraionDilach commented 2 years ago

Nonetheless I merged the above as-is and pushed a followup to revert the hashset->list change.

dnqbob commented 2 years ago

got it. c# is not what we think it is