Open MustaphaTR opened 5 years ago
NTM: also needs building multihits. Better to check ModEnc again for the model anyway.
https://www.modenc.renegadeprojects.com/CellSpread#Reality https://www.modenc.renegadeprojects.com/Damage_calculation_over_area
RA2 used CellSpread and PercentAtMax values which had a linear reducement to the damage depending on distance. Current SpreadWarhead requires you to define really long Falloffs to try to get the same effects.