A customized fork for the modification Attacque Supérior of the open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X.
Upon using the AIDeployNotifier/AIDeployHelper, I think this function can be normalized. There is a function missing that from Tiberium Sun, which is player can toggle the deployment of deployable vehicles by using attack order. If we make a fake weapon by using AIDeployHelper which works on player, we can solve most of the problem.
In conclusion, the new deployment control trait, maybe call it "DeployNotifier", can work for create AI micromanage at bot condition as well as for some units need deployment before attacks.
Hi here,
Upon using the AIDeployNotifier/AIDeployHelper, I think this function can be normalized. There is a function missing that from Tiberium Sun, which is player can toggle the deployment of deployable vehicles by using attack order. If we make a fake weapon by using AIDeployHelper which works on player, we can solve most of the problem.
In conclusion, the new deployment control trait, maybe call it "DeployNotifier", can work for create AI micromanage at bot condition as well as for some units need deployment before attacks.