Open AquariusPower opened 6 years ago
It is quite useful when throwing lanterns and dragging heavy chests.
It bugs me when I want the normal list without doing something else first.
throwing lanterns
with the enhanced lights, that became quite useful, I "smash" a crystal into 100 1cm3 tiny pieces (craft: split lump) and throw them thru the entire dungeon, but... I think that became a bit overpowered... may be, the generated light could not only be based on the material but also on it's volume, so if the lump of crystal doesnt have at least like 10cm3 it wont lit even the square it is at.
dragging heavy chests
for that, I thought in another feature, to be able to drag OLTerrain (chair, anvil, anything you can step over) and that would cause fatigue based on weight, but also small (1x1 squares) heavy corpses. but havent implemented yet :>
It bugs me when I want the normal list without doing something else first.
I think, to remember last entry will be useful 95% of the time tho :) as the normal list is just a HOME key away right?
as the normal list is just a HOME key away right?
Oh, just noticed it was the second page. :P
I've added it to a few commands to help on the many tests, and ended forgetting removing them... I wonder if someone prefer them disabled?
I think, all felists should just REMEMBER_SELECTED always, as the new felist navigation HOME/END/PgUp/PgDn helps a lot, also being able to use the mouse to just aim the entry.
but in general, I think it is a big annoyance having to scroll down to find again that exact item on the list just below the one you just dropped or thrown or etc.
So, I wonder if the default should be REMEMBER_SELECTED to all felists, or if that default should be a disabled (or enabled) option on the config menu?
If so, any good reason to always have the list open with the first entry selected, instead of the previous (or near previous one)?