Attnam / ivan

Iter Vehemens ad Necem - a continuation of the graphical roguelike by members of http://attnam.com
GNU General Public License v2.0
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Light vs mob spawning #471

Open AquariusPower opened 6 years ago

AquariusPower commented 6 years ago

mobs seem to random spawn anywhere player cannot see, or far from player.

I wonder if adding light to squares could prevent their spawning very near the lights, but that may be a cheap (despite fun) trick to create a as safe as possible player's HQ inside a dungeon :)

what do you think?

andrewtweber commented 6 years ago

I think in general it should be left as is.

However it would be neat if certain monsters preferred a dark area, or a light one. For example bats could tend to spawn in dark areas