Closed AquariusPower closed 5 years ago
I like it as a tactical option. Make it take a bit of time.
it currently takes about 2 turns, time enough for the necromancer to raise the corpse even from our inventory, but is not that challenging as I could easily prevent necromancer powers in a few turns... I guess upping it a little bit like 3 or 4 turns would make it more challenging then :). this extra time can be exclusive to humanoid/zombie also. I will check how long a necrom takes to try to raise them and try to base the timing on it
EDIT: worked great, now necroms have a good chance again xD
Forgot to close this one.
crafting has a "split lump" feature that can split corpses (like of bears to be easier to carry a bit) but... you can split zombies, and that lowers the necromancers threat (if you manage to b4 they get raised). what lowers the challenge. should that feature be limited to non-humanoid corpses? or this could be a tactical move? may be another user config option?