Open jakwings opened 5 years ago
could you drop a stacktrace too? and if you can enable the dbgmsg (if it is not encumbering) it may help too, to drop also the last 100 lines before the stacktrace of the crash happens, but may not be necessary.
going up or down means:
I always run it like
nice -n 19 cgexec -g memory:groupMem500MB nemiver ivan
even when I am just having fun (mmm... but I have fun coding too so...)
The title says it all. I suspect most of the crashes I got are caused by them and I keep fighting crashes on the weekends.
Some logs will come later in case anyone has similar issues.
The notable ones are:
bitmap* Bitmap = RawBitmap->Colorize(...)
references freed memory of a temporary variable during Main/Source/igraph.cpp:110Graphic[c] = new bitmap(...)
.game::TryTravel(...)
and thenSquare->GetPos()
while going upstaris/downstairs.It happens very often, so next time I will attach my saves here.
If you have similar crashes, logs or any clues, please share!