Attnam / ivan

Iter Vehemens ad Necem - a continuation of the graphical roguelike by members of http://attnam.com
GNU General Public License v2.0
301 stars 43 forks source link

Crafting uses first person... #511

Closed red-kangaroo closed 5 years ago

red-kangaroo commented 5 years ago

unlike the whole rest of the game.

I suggest replacing all instances of "I d something" with "You do something", to have crafting messages consistent with the rest.

AquariusPower commented 5 years ago

@red-kangaroo @fejoa I tried to track it all

Main/Source/game.cpp:1542:const char* cHugeMap="I can't open a map that is as big as the world!";
Main/Source/game.cpp:5462:    msg="%s says \"I can rest now.\"";
Main/Source/game.cpp:5466:    msg="%s says \"I won't rest!\"";
Main/Source/game.cpp:5469:    msg="%s says \"I can't wait anymore!\"";
Main/Source/game.cpp:5474:    msg="%s says \"I am in a hurry!!\"";
Main/Source/command.cpp:1352:    ADD_MESSAGE("I need to apply something first.");
Main/Source/command.cpp:1359:    ADD_MESSAGE("I can't re-apply, it was destroyed.");
Main/Source/command.cpp:1364:    ADD_MESSAGE("I will apply my %s again.",it->GetName(UNARTICLED).CStr());
Main/Source/command.cpp:1367:    ADD_MESSAGE("I need to get my %s back!",it->GetName(UNARTICLED).CStr());
Main/Source/command.cpp:1644:    ADD_MESSAGE("I can't hold the map!");
Main/Source/char.cpp:2830:    ADD_MESSAGE("%s says \"I need more intelligence to drop trash...\"", CHAR_NAME(DEFINITE)); // improve the dropping AI
Main/Source/char.cpp:3125:        ADD_MESSAGE("%s says \"I need more intelligence to move around...\"", CHAR_NAME(DEFINITE)); // improve the dropping AI
Main/Source/char.cpp:3410:  ADD_MESSAGE("%s says \"I need more intelligence to do things by myself...\"", CHAR_NAME(DEFINITE)); DBG1("TODO: AI needs improvement");
Main/Source/human.cpp:2001:            ADD_MESSAGE("My %s is %s.",GetEquipmentName(c),fs.CStr());

PS.: finally found this issue again, deleted the other post

red-kangaroo commented 5 years ago

Great, I'll have a look at it. :)

red-kangaroo commented 5 years ago

This should be fixed. :)