Open red-kangaroo opened 5 years ago
Thanks for bringing this up, I've noticed it too. Curses. I wonder what might be causing it?
even on linux, frameSkip=-2 at least seems a bit inconsistent, it will only "not animate" (wait) some times, other times it behaves apparently like -1.
by what he describes, he could be using -2 (wait), but what he expects is -1 (auto) and >=1 (custom fixed frameSkip), anyway I guess he is actually really using -1 (and it is apparently buggy on windows) I wonder if he use >=1, may be 3, could still let it work well until some coder using windows OS could track it?
PS.: the worst thing would be some #ifdef
where something windows exclusive could be leading to that problem...
Exactly what are your config values for FrameSkip?
I think everyone is using the default automatic -1. I would like to wild guess that, if you increase the ivan's process priority on windows OS to real-time if it would make any difference? could be something outside the code itself too. May be, some coder on linux/mac could try to run the windows executable thru Wine or VMWare too?
Two players reported animation (smoke and flies) and menu transition not working on Windows release.
Cannot reproduce on Linux, my build seems to work properly.