Closed red-kangaroo closed 4 years ago
I think, activating wizard autoplay for one hour, filtering the log entries to show only spawned golem details, could give a better general idea if it is ok :)
I've since tried it in both autoplay and my games and it seems that golem spawns are now more reasonable both in numbers and power.
Golem spawning rates are still not OK, with powerful golems sometimes spawning way too early and often. This commit tries to address the issue. Some playtesting I was able to do seems to suggest that golems are a bit less likely to spawn too early and made of too strong materials, but IDK if the issue of golems is truly solved.
Also handle theoretical gaseous golems.