Attnam / ivan

Iter Vehemens ad Necem - a continuation of the graphical roguelike by members of http://attnam.com
GNU General Public License v2.0
297 stars 42 forks source link

Further Golem Balancing #561

Closed red-kangaroo closed 4 years ago

red-kangaroo commented 5 years ago

Golem spawning rates are still not OK, with powerful golems sometimes spawning way too early and often. This commit tries to address the issue. Some playtesting I was able to do seems to suggest that golems are a bit less likely to spawn too early and made of too strong materials, but IDK if the issue of golems is truly solved.

Also handle theoretical gaseous golems.

AquariusPower commented 5 years ago

I think, activating wizard autoplay for one hour, filtering the log entries to show only spawned golem details, could give a better general idea if it is ok :)

red-kangaroo commented 4 years ago

I've since tried it in both autoplay and my games and it seems that golem spawns are now more reasonable both in numbers and power.