Closed red-kangaroo closed 5 years ago
BTW, why was Tomb of Xinroch "locationAW"?
locationAW
is part of the generic locations engine. You can re-name it, it won't break anything :)
BTW, I set the price of the black market map at roughly 100gp, with the idea that people could either buy something immediately from the dungeon shop, or spend the money on getting to know the black market and buy more stuff later. I don't think the price should be lower that this, but maybe it should be even higher, if we wanted to restrict the access to only the rich? Something like 500gp maybe?
Opinions?
I set the price of the black market map at roughly 100gp
Sounds good. Is this ready to merge?
@fejoa Yep. :)
Especially in later stages of the game, players can find themselves with large amounts of money that can no longer be spend on anything useful (barring priest services and fixing equipment in Attnam), as shops not always offer good items, or everything of value was already bought.
This adds a new dungeon, the Black Market, which is randomly placed on the worldmap and may be found by players who go explore the wilderness. (This also gives some incentive to go explore, as otherwise the player will only go for the shortest route between UT, Attnam and GC/TX) It has two levels: The first one is full of guards, the second has a huge shop of overpriced items.
The purpose of this is to have a place where players can spend all their hard-earned money, with enough items generated to ensure there will be at least something for every player. However, to prevent unbalancing the game with new shopping options, the Black Market has intentionally overpriced items that will only be affordable to players who have accumulated some excess funds, therefore allowing an end-game shopping spree.
The shopkeeper and her shop guards were balanced about being next to impossible to beat even for an end-game player, as the shop holds too much wealth to give to the player.
Thoughts and polemic are more then welcome.