Attnam / ivan

Iter Vehemens ad Necem - a continuation of the graphical roguelike by members of http://attnam.com
GNU General Public License v2.0
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Make NPCs talk on their own #563

Closed red-kangaroo closed 4 years ago

red-kangaroo commented 5 years ago

Add a small chance that both friendly and hostile NPCs will chat with you on their own, so that the player has a chance of hearing even hostile dialogue from monsters (as nobody would normally chat while under attack). Also makes the towns a bit more lively, as it seems like you are overhearing conversations. ;)

Special cased BeTalkedTo() functions had to be changed to take into account that player no longer needs to be always adjacent for this function to be called.

ryfactor commented 4 years ago

Looks pretty good. Any more changes, or is it good to be merged?

red-kangaroo commented 4 years ago

@fejoa It should be good to go. :)