It was happening when the minimap is drawn too near
the top screen edge, and we hover the mouse over the top mapNote.
That would draw a wide white line, but the line would be drawn
outside the game gfx buffer (Y<0) and it would SEGFAULT,
I workaround it by preventing the minimap being drawn before x=10 or before y=10.
The proper fix would be that bitmap::DrawLine() should actually
check if it is drawing outside it's boundaries mainly when Wide mode is enabled!
It was happening when the minimap is drawn too near the top screen edge, and we hover the mouse over the top mapNote. That would draw a wide white line, but the line would be drawn outside the game gfx buffer (Y<0) and it would SEGFAULT, I workaround it by preventing the minimap being drawn before x=10 or before y=10.
The proper fix would be that bitmap::DrawLine() should actually check if it is drawing outside it's boundaries mainly when Wide mode is enabled!