Closed aEmadix closed 7 years ago
Try mapping a folder to the drive letter N before extracting that archive.
mkdir C:\Temp1\
subst N: C:\Temp1
Copy the extracted files somewhere else and remove the mapping and folder.
subst N: /D
rmdir C:\Temp1
I got a different error this time after I mapped the folder to N:
Unhandled Exception: System.Exception: Unknown signature at BinderTool.Core.Bnd4.Bnd4File.Read(Stream inputStream) in c:\Users\Tim\Documents\GitHub\BinderTool\BinderTool.Core\Bnd4\Bnd4File.cs:line 35 at BinderTool.Program.UnpackBndFile(Stream inputStream, String outputPath) at BinderTool.Program.UnpackBndFile(Options options) at BinderTool.Program.Main(String[] args)
Are you still trying to unpack frpg2_main.bnd or is this another file?
Yes, it is the _frpg2main.bnd file. However, I tried unpacking other .bnd files in the unpacked GameDataEbl\Sound folder and got the same two errors as well.
The reason I wanted to edit the _frpg2main.bnd file is because I was looking to modify some of the game's sound effects that I couldn't find in any .fsb file in the folder Game\Sound
Open the XXXXX.bnd file in a text editor or hex editor and check if it starts with the letters DCX. If it does then rename the file to XXXXX.bnd.dcx and use this command to decompress the file.
BinderTool.exe XXXXX.bnd.dcx
This will create the file ...\XXXXX.bnd\XXXXX.bnd.
e. g. Could not find a part of the path 'N:\FRPG2\data\Sound\out\out_pc\frpg2_main.fev'.
Create a folder and map it to the drive letter N
mkdir C:\Temp1
subst N: C:\Temp1
Create the missing folder manually
mkdir N:\FRPG2\data\Sound\out\out_pc\
Extract the .bnd file again Repeat step 2. if another directory is missing
Remove the folder mapping
subst N: /D
Thank you very much for your support. Indeed, it was a .dcx file, and renaming it resolved the problem.
Just another small question, I wonder if it would be possible at all to recompile the original .bnd (the .dcx one) after editing the sound files in _frpg2main.bnd, so that the game can read the modded sound files?
I can't think of a reason why that wouldn't be possible. Of course someone (not me) would have to build a recompiler first to prove it.
Actually, I don't think that will be necessary. I just placed the modified _frpg2main.fsb file in Dark Souls II\Game\Sound, and commented out the .bnd file entry in DarkSoulsII.exe.
The game seemed to load the .fsb file just fine and all the sounds played.
I successfully extracted GameDataEbl.bdt (in Dark Souls II non SoTFS). However, I get this error when I try to extract any of the .bnd files (like frpg2_main.bnd) in the folder GameDataEbl\Sound :
Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'N:\FRPG2\data\Sound\out\out_pc\frpg2_main.fev'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at BinderTool.Program.UnpackBndFile(Stream inputStream, String outputPath) at BinderTool.Program.UnpackBndFile(Options options) at BinderTool.Program.Main(String[] args)
I am using V3, and I also tried using the latest one just in case. Same error. Is there any way I can get past this?
Thank you.