Closed Ekey closed 2 years ago
How do you extract the files? I've found these keys, can decrypt the bhd files, but no joy on extracting the bdt files so far.
Thanks. Did you find the UserData and Regulation keys?
Thanks. Did you find the UserData and Regulation keys?
Regulation key
unsigned char reg_key[32] =
{
0x99, 0xBF, 0xFC, 0x36, 0x6A, 0x6B, 0xC8, 0xC6, 0xF5, 0x82, 0x7D, 0x09, 0x36, 0x02, 0xD6, 0x76,
0xC4, 0x28, 0x92, 0xA0, 0x1C, 0x20, 0x7F, 0xB0, 0x24, 0xD3, 0xAF, 0x4E, 0x49, 0x3F, 0xEF, 0x99
};
Network key
he2WGvQXWXzeQxL2
32 bytes for regulation key
Elden Ring keys is useful, Thanks!
Maybe BHD5 format in Elden Ring is different from that in Sekiro, DS3 when I unpack Data0 using Elden Ring keys. Error occurs in FileHeader reading(BHD5.cs). Do you know the relevant format information?
How to update this tool
how to use those keys? who has Elden Ring language pack to share
How do I get a list of files and create a dictionary.cs file? Should I use bhd files? Some of the information in bhd seems to be encrypted.
The field of FileNameHash
in Bhd5BucketEntry
is now 64 bit, so I'm still looking for new hash algorithm :eyes:
If anyone is interested hash algo for Elden Ring
public static UInt64 iGetHash(String m_String)
{
UInt64 dwHash = 0;
for (Int32 i = 0; i < m_String.Length; i++)
{
dwHash = m_String[i] + 133 * dwHash;
}
return dwHash;
}
whats the process like for finding new filenames?
also when i change FileNameHash to a uint64 i get parsing errors immediately after
so I think i got the parsing working now, but looks like the dcx files have a new compression type, KRAK, i assume kraken?
so I think i got the parsing working now, but looks like the dcx files have a new compression type, KRAK, i assume kraken?
The sekiro branch include support for kraken compression? https://github.com/Atvaark/BinderTool/commit/30f1455492f60160b7097366f9ba4340e40a649f#diff-424f8b14e549d7c6b0a652b2d0dbb4900a791434a7497bf1c2a91c2dae63a12fR1
Would it be possible for you to fork BinderTool and make commits? I feel like everyone is working individually and it's just going to take longer to get bindertool working with Elden Ring this way.
Yeah im planning on pushing up my changes at some point, i just got my first dcx file successfully extracted/decompressed and it looks correct, fails on the next file though so still got some tweaking to do
https://github.com/Ekey/ER.BDT.Tool
Have fun
Thanks @ekey
On Fri, 4 Mar 2022 at 22:24, Ekey @.***> wrote:
https://github.com/Ekey/ER.BDT.Tool
Have fun
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When unpacking the eldon ring map file, the generated DDS file cannot be recognized by blender, is there some bug?
Data0
Data1
Data2
Data3
SD/SD