Closed fdrobidoux closed 9 years ago
Also if you're curious as to what I'm trying to do: it's for a fake WiiU Trailer I'm making.
Thanks for your finding. Fox Engine textures use 1-10 mip maps. You didn't generate any mipmaps in your example dds file.
I'll release a fix for importing mipmapless dds files some time later.
File : nvidia_clp_nmp.dds Location : Metal Gear Solid Ground Zeroes\data_01\Assets\tpp\ui\ModelAsset\sys_logo\Pictures How to reproduce :
Exact files used : https://www.mediafire.com/?ba9zu2b19tkpnaf Screenshot : http://prntscr.com/5plp32
That should cover it. Keep in mind that I've been able to do texture modifications on other files without a problem in the past, so this is quite abnormal.