Atvaark / FtexTool

Fox Engine Texture (.ftex) to DDS converter
MIT License
30 stars 9 forks source link

OverflowException when converting .DDS to .FTEX #2

Closed fdrobidoux closed 9 years ago

fdrobidoux commented 9 years ago

File : nvidia_clp_nmp.dds Location : Metal Gear Solid Ground Zeroes\data_01\Assets\tpp\ui\ModelAsset\sys_logo\Pictures How to reproduce :

Exact files used : https://www.mediafire.com/?ba9zu2b19tkpnaf Screenshot : http://prntscr.com/5plp32

That should cover it. Keep in mind that I've been able to do texture modifications on other files without a problem in the past, so this is quite abnormal.

fdrobidoux commented 9 years ago

Also if you're curious as to what I'm trying to do: it's for a fake WiiU Trailer I'm making.

Atvaark commented 9 years ago

Thanks for your finding. Fox Engine textures use 1-10 mip maps. You didn't generate any mipmaps in your example dds file.

I'll release a fix for importing mipmapless dds files some time later.