Closed folly-ah-duh closed 4 years ago
If I remember correctly, these file extensions and their "TypeId" were dumped from the initial Ground Zeroes PC release. Since there is no known "TypeId" for .6.ftexs files it isn't supported for in v0.2.0.
Perhaps there was a new release of Ground Zeroes with .6.ftexs support? You could try creating a .ftex files with <6 .ftexs files.
So I checked a couple of things:
To clarify, my current goal is to reintegrate .g0s support into a later version of the project. It's a kludge right now- I'm copying the v0.2 dataflow and that's how I found myself with this problem.
Ah I think I see what's happening now. The source code / release .exe parity is fine, it seems that the .6.ftexs files need to be explicitly listed in the gzs_dictionary.txt in order for the tool to unpack them properly. So for example:
/Assets/tpp/ui/texture/map/gntn_photo_alp_clp
/Assets/tpp/ui/texture/map/gntn_photo_clp
/Assets/tpp/ui/texture/map/gntn_photo_clp.6.ftexs
/Assets/tpp/ui/texture/map/gntn_photo_clp_nmp
/Assets/tpp/ui/texture/map/map_afgh/afgh_height_b_clp_alp
It's an odd quirk, but it is what it is. Sorry for the confusion, I should've noticed this earlier. Since the mystery's been solved, we can close this issue out. It'd probably be more trouble than its worth to embed some sort of .6.ftexs-checking logic into an executable.
For whatever reason, the source code has no references to the .6.ftexs extension. The release works as intended, so does this mean that the source code is misaligned with the release's executable?
https://github.com/Atvaark/GzsTool/blob/82f08c6f7ec5bc95046490797b53d837f6e05944/GzsTool/Utility/Hashing.cs#L20-L130
If I understand the situation, and if possible, Could you please describe how the release accommodates the .6.ftexs extension? Thank you!