Auburn / FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
http://auburn.github.io/FastNoiseLite/
MIT License
2.79k stars 328 forks source link

how to generate 30000x30000 texture on 16Gb RAM machine #109

Closed wh1t3lord closed 1 year ago

wh1t3lord commented 1 year ago

It just terminates when the memory comsumption goes to 100%

wh1t3lord commented 1 year ago

Is there any virtual or streaming optimization? Just parts save to disk while other part continues to calculate.

Auburn commented 1 year ago

You'd either need to implement your own image saving application or maybe try increasing your page file size so you have more memory to use