Dear developers of FastNoiseLite Libruary.
I am working on custom plugin for Godot Game Engine that will allow usage of FastNoiseLite libruary on GPU device to provide noise data at runtime without visible delays and freezes.
I runned some tests in Godot and Shadertoy and found a few bugs in _fnlSingleOpenSimplex2S2D (In GLSL version only) and _fnlSingleValueCubic3D (In GLSL and HLSL versions) functions.
According to my current tests - other Noises (and functions) in GLSL are 99.9% equal to Noises created by C++ version of FastNoiseLite provided by Godot:
If I found more bugs during plugin development I will try to inform you about them and seek for posible solutions...
Thank you for your attention and sorry for my bad English. Good luck in future development.
Dear developers of FastNoiseLite Libruary. I am working on custom plugin for Godot Game Engine that will allow usage of FastNoiseLite libruary on GPU device to provide noise data at runtime without visible delays and freezes.
I runned some tests in Godot and Shadertoy and found a few bugs in
_fnlSingleOpenSimplex2S2D
(In GLSL version only) and_fnlSingleValueCubic3D
(In GLSL and HLSL versions) functions.OpenSimplex2S Noise 2D (GLSL) before bug fix:
After bug fix:
Value Cubic Noise 3D (GLSL) before bug fix:
After bug fix (equal to output of C++ and https://auburn.github.io/FastNoiseLite/ versions):
According to my current tests - other Noises (and functions) in GLSL are 99.9% equal to Noises created by C++ version of FastNoiseLite provided by Godot:
If I found more bugs during plugin development I will try to inform you about them and seek for posible solutions...
Thank you for your attention and sorry for my bad English. Good luck in future development.
P.S. : Code I created for Shadertoy(https://www.shadertoy.com/) for testing and demonstration: FastNoiseLite-ShadertoyTest.txt