Closed agaubatz closed 4 years ago
I'm also curious about how to replicate the results of Gradient Perturb.
same here :) Great library by the way!
I'm currently working on a better noise preview tool that will have a real 3D output and multi-platform. I don't want to to put the effort into getting the current noise preview tool in a state to release, but here is a Gist of the main cpp
I’ve been reading your source code and Noticed it was not possible to generate a periodic (tileable) Perlin/Cellular noise... did I miss something?
If not, I am planning in extending your code with that feature ( needed by our project and fastNoise seems to be the most appropriate).
Would you be interested by such a feature if I can make something decent? I would fork and pull request the modifications.
Have a good day and cheers for your great work.
Le sam. 3 févr. 2018 à 08:15, Jordan Peck notifications@github.com a écrit :
I'm currently working on a better noise preview tool that will have a real 3D output and multi-platform. I don't want to to put the effort into getting the current noise preview tool in a state to release, but here is a Gist https://gist.github.com/Auburns/6c26380869f99e998c5122d044036f2c of the main cpp
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Please create a new issue for this, but yes I think it is a desired feature.
Thanks for making this great library! Is the source code for the preview tool available anywhere?
I was hoping to poke around in it to help me understand how the settings for Gradient Perturb work.