Closed sietse85 closed 4 years ago
Hi there, it seems you are using a very weird noise settings. First off you have 30 octaves which is a huge amount and will make the noise generation very slow and anything past about 8 octaves will have almost no noticeable difference. Secondly you have gain at 0, meaning that all of the octaves will effectively be ignored.
If you want to submit an issue please reproduce it in the FastNoise Preview tool, since the issue you are seeing may be caused by other factors.
In the end it was entirely my fault. 2 threads were settings the SetFrequency functions at different values and thats how i ended up with the artifacts.
Thread A
public float GetNoise(float x, float z) { _fastNoise.SetFrequency(0.02f); float noise = _fastNoise.GetNoise(x + 0.01f * (seed / 10000f) + seed , z + 0.01f * (seed / 10000f) + seed );
Thread B (using same FastNoise instance.)
public float GetTerrainNoise(float x, float z) { _fastNoise.SetFrequency(0.90f); float noise = _fastNoise.GetNoise(x - 1f / 2 - seed, z - 10f / 2 - seed);
Major DERP from my side. Issue can be closed.
Sorry don't know where else to ask. Can't find the solution in the Wiki.
See this screenshot: https://i.gyazo.com/142f9f83cf4b5fe35d5c28800edc4a37.jpg If you look closely you see weird loose artifacts all over.
Code used for generation of Noise