Closed thesteeltoenail closed 7 years ago
I will look into it
Thanks!
Maybe a system like this? http://accidentalnoise.sourceforge.net/implicit.html#CellularGenerator Also this may be of use http://www.neilblevins.com/cg_education/cg_education.htm
The system is used in ANL isn't very optimised and wouldn't support the different Distance2 functions that are there currently. I think I know a way to add it to the current system though.
I added the feature in the latest commit/release. It works from 0 (closest), up to 3. This is as high as I could go without increasing the search radius on the cellular noise, which would have made it 4x slower.
Would it be possible to add support for F3, F4, and F5 distances in Cellular noise?