Non-realtime effects like time stretching require pulling more or less frames from the source node to function properly. So I added this option to the internalRenderBlock by adding framesToPull function with default implementation that returns unchanged frame count:
Non-realtime effects like time stretching require pulling more or less frames from the source node to function properly. So I added this option to the
internalRenderBlock
by addingframesToPull
function with default implementation that returns unchanged frame count:For all effects that use default implementation nothing changes.