AudioKit / Waveform

GPU accelerated waveform view
MIT License
199 stars 15 forks source link

waveform view could be too wide #1

Open wtholliday opened 2 years ago

wtholliday commented 2 years ago

If the waveform is inside a scroll view, it could become too wide for the Metal texture size limit. We should clip the view to the screen and render only within the screen. This could result in a lot of texture churn while scrolling.

Another option is to have our waveform viewer render multiple waveforms at different screen coordinates.

ipodishima commented 1 year ago

+1

My understanding of metal is too low to help out on this one, but I'm reaching the texture limit in my project :(