AudioKnight / Starlancer

A WIP expansion mod for Lethal Company. Currently featuring 4 new moons, an interior, and 2 code-centric mods.
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Modded Interiors #17

Closed VioletXe closed 9 months ago

VioletXe commented 9 months ago

This is probably a known issue, maybe, but thought I'd leave this here. Sandworms seem to not function properly when placed in modded interiors. Since I imagine Starlancer was only made for Facility interiors in mind, are there any plans to make Sandworms work on other interiors, or would that be on the interior developer to make? 20240227114811_1

AudioKnight commented 9 months ago

Sorry, haven't checked Github in a few. It really boils down to how the interior tileset is made. If it follows vanilla tag/layer convention, it should work normally, but otherwise I wouldn't have a clue. The only code I actually touch regarding interior sandworms is to make them reset at a random inside node after they attack, otherwise they warp to the surface and break.