I've been updating my mod pack this morning and encountered a bunch of errors getting thrown on March. A ton of different vanilla enemies were spawned. There was at least a baboon hawk, a Fox and a Giant (potentially other enemies).
error 1:
[09:09:20.4320871] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnemyEscape.StarlancerEscapeComponent.SetDestinationToPositionPrefix (EnemyAI __instance, UnityEngine.Vector3& position, System.Boolean& checkForPath) (at <8aad92ecb03b4635a4d617df98be2985>:IL_00AB)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::SetDestinationToPosition>(EnemyAI,UnityEngine.Vector3,bool)
EnemyEscape.StarlancerEscapeComponent.Update () (at <8aad92ecb03b4635a4d617df98be2985>:IL_0148)
error 2:
[09:09:20.6311312] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnemyEscape.StarlancerEscapeComponent.Update () (at <8aad92ecb03b4635a4d617df98be2985>:IL_0372)
I've also included the log for the day on March, in case that helps.
Thanks for making Lethal mods, your moons + interior + misc mods are great. :)
Hey there,
I've been updating my mod pack this morning and encountered a bunch of errors getting thrown on March. A ton of different vanilla enemies were spawned. There was at least a baboon hawk, a Fox and a Giant (potentially other enemies).
error 1:
error 2:
I've also included the log for the day on March, in case that helps.
Thanks for making Lethal mods, your moons + interior + misc mods are great. :)
starlancer_ai_thrown_errors.txt
edit: just to clarify, this is in regards to Starlancer AI fix, since this seems to be a general repo for all your mods