AudioKnight / Starlancer

A WIP expansion mod for Lethal Company. Currently featuring 4 new moons, an interior, and 2 code-centric mods.
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Error Message after leaving the Moon #8

Closed VanilaBOI closed 9 months ago

VanilaBOI commented 10 months ago

[Error : Unity Log] ArgumentNullException: String reference not set to an instance of a String. Parameter name: s Stack trace: System.Text.Encoding.GetBytes (System.String s) (at <787acc3c9a4c471ba7d971300105af24>:IL_0012) Unity.Netcode.CustomMessagingManager.UnregisterNamedMessageHandler (System.String name) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000) Unity.Netcode.Components.NetworkTransform.OnNetworkDespawn () (at <8405014387374c19a6350f43289ea251>:IL_0025) Unity.Netcode.NetworkBehaviour.InternalOnNetworkDespawn () (at <895801699cfc4b4ab52267f31e2a4998>:IL_000D) UnityEngine.Debug:LogException(Exception) Unity.Netcode.NetworkBehaviour:InternalOnNetworkDespawn() Unity.Netcode.NetworkObject:InvokeBehaviourNetworkDespawn() Unity.Netcode.NetworkSpawnManager:OnDespawnObject(NetworkObject, Boolean) Unity.Netcode.NetworkSpawnManager:DespawnObject(NetworkObject, Boolean) Unity.Netcode.NetworkObject:Despawn(Boolean) Unity.Netcode.DefaultSceneManagerHandler:MoveObjectsFromSceneToDontDestroyOnLoad(NetworkManager&, Scene) Unity.Netcode.NetworkSceneManager:UnloadScene(Scene)

d__254:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Error : Unity Log] ArgumentNullException: String reference not set to an instance of a String. Parameter name: s Stack trace: System.Text.Encoding.GetBytes (System.String s) (at <787acc3c9a4c471ba7d971300105af24>:IL_0012) Unity.Netcode.CustomMessagingManager.UnregisterNamedMessageHandler (System.String name) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000) Unity.Netcode.Components.NetworkTransform.OnNetworkDespawn () (at <8405014387374c19a6350f43289ea251>:IL_0025) Unity.Netcode.NetworkBehaviour.InternalOnNetworkDespawn () (at <895801699cfc4b4ab52267f31e2a4998>:IL_000D) UnityEngine.Debug:LogException(Exception) Unity.Netcode.NetworkBehaviour:InternalOnNetworkDespawn() Unity.Netcode.NetworkObject:InvokeBehaviourNetworkDespawn() Unity.Netcode.NetworkSpawnManager:OnDespawnObject(NetworkObject, Boolean) Unity.Netcode.NetworkSpawnManager:DespawnObject(NetworkObject, Boolean) Unity.Netcode.NetworkObject:Despawn(Boolean) Unity.Netcode.DefaultSceneManagerHandler:MoveObjectsFromSceneToDontDestroyOnLoad(NetworkManager&, Scene) Unity.Netcode.NetworkSceneManager:UnloadScene(Scene) d__254:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Error : Unity Log] ArgumentNullException: String reference not set to an instance of a String. Parameter name: s Stack trace: System.Text.Encoding.GetBytes (System.String s) (at <787acc3c9a4c471ba7d971300105af24>:IL_0012) Unity.Netcode.CustomMessagingManager.UnregisterNamedMessageHandler (System.String name) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000) Unity.Netcode.Components.NetworkTransform.OnNetworkDespawn () (at <8405014387374c19a6350f43289ea251>:IL_0025) Unity.Netcode.NetworkBehaviour.InternalOnNetworkDespawn () (at <895801699cfc4b4ab52267f31e2a4998>:IL_000D) UnityEngine.Debug:LogException(Exception) Unity.Netcode.NetworkBehaviour:InternalOnNetworkDespawn() Unity.Netcode.NetworkObject:InvokeBehaviourNetworkDespawn() Unity.Netcode.NetworkSpawnManager:OnDespawnObject(NetworkObject, Boolean) Unity.Netcode.NetworkSpawnManager:DespawnObject(NetworkObject, Boolean) Unity.Netcode.NetworkObject:Despawn(Boolean) Unity.Netcode.DefaultSceneManagerHandler:MoveObjectsFromSceneToDontDestroyOnLoad(NetworkManager&, Scene) Unity.Netcode.NetworkSceneManager:UnloadScene(Scene) d__254:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
AudioKnight commented 10 months ago

Hello.

I tested by landing on Auralis multiple times and I was able to replicate this error, but it doesn't seem like it actually affects anything. Unless something fatal happens and is logged, I'd say this is more than likely an issue with the SDK I built the moon in and it can probably be ignored.