Closed rmedaer closed 8 years ago
Again some changes ..
I refactor a part of C++ native binding :
createAudioEngine
method by new CoreAudio.AudioEngine
. I hope it's more OO too ;-)getNumDevices
and getDeviceName
static (in fact we don't need to create an object to list devices).Let me know if you find some missed stuff.
Hey @rmedaer thanks so much for these changes - I really appreciate the contribution. Is there any chance I might be able to convince you to help me maintain this package? I'd love to add you as a contributor and call you out in the readme for these awesome changes :)
Hi @ZECTBynmo , I'm glad to contribute and I'd really appreciate to help you maintain node-core-audio. Let's contribute together !! I would suggest to wait before merging until the end of my commits. I still have some improvements to do in native C++ callbacks (getSample
/ setSample
).
If you add me as contributor, I could create a branch while the end of some tests.
Be my guest to advice me other changes, I'm convinced ! ;-)
Have a nice day,
Excellent! I've added you as a contributor. Thanks again!!!!
Thank's Mike !
I committed my changes in new branch develop
. (see c212676) These changes will be pull in master once validated and made productizable.
Cheers,
<3
Hi guys,
First, many thanks for this project. It may really useful to use native audio device from Node.js. As you can see in the change log + diffs, I made some changes in the JS sources. This pull request is the first in the scope of code refactoring.
What has been done:
coreAudio.createNewAudioEngine();
bynew NodeCoreAudio();
I forgot maybe something... any way I'll submit soon a new pull request for the C native code binding.
Have a good day,