Previously, if we grabbed a game object, we could rotate it via a twisting motion holding the controller. I think that was enabled through the GameObject/prefab properties by adding the "Grabbable" component; perhaps the code to make items always face the user is interfering?
Previously, if we grabbed a game object, we could rotate it via a twisting motion holding the controller. I think that was enabled through the GameObject/prefab properties by adding the "Grabbable" component; perhaps the code to make items always face the user is interfering?