AugCogVR / cogbre-vr

VR component for Cognitive Binary Reverse Engineering
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BUG maybe: Reinstate ability to rotate grabbed objects via twisting motion with controller #35

Open dennisgbrown opened 3 months ago

dennisgbrown commented 3 months ago

Previously, if we grabbed a game object, we could rotate it via a twisting motion holding the controller. I think that was enabled through the GameObject/prefab properties by adding the "Grabbable" component; perhaps the code to make items always face the user is interfering?