Open Beafowl-Pull opened 3 weeks ago
Important: make sure your whole scene is inside a NavMeshBoundsVolume
Go under Content/AnimalVarietyPack/DeerStagAndDoe/Blueprints, drag and drop _BPDeerDoeCharacter in your scene, where you want the deer doe to spawn.
That's all you have to do.
Random patrol: By default, deer does walk around to random directions.
Player recognition: Deer does perceive the player and escape when they see him.
Health: A deer doe can get hurt. There isn't player attack feature done yet so for now, it happens when the player touches it. When his health is 0, it dies.