Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to improve image quality. wiki
TLDR; It's for improving graphic quality
In the current version it's not implemented yet because We still use Godot 3.1. When Godot 3.2 stable is released we will upgrade it and implement this feature.
We use MSAA 2x for Low, and Medium Graphic Quality
MSAA 4x for High Graphic Quality
And disable it for Very Low Graphic Quality.
MSAA is post processing so it will use more calculation power realtime. So if your device is not good it might lower the fps of the game. If that is the case please change to Very Low Graphic Quality.
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to improve image quality. wiki
TLDR; It's for improving graphic quality
In the current version it's not implemented yet because We still use Godot 3.1. When Godot 3.2 stable is released we will upgrade it and implement this feature.
We use MSAA 2x for Low, and Medium Graphic Quality MSAA 4x for High Graphic Quality And disable it for Very Low Graphic Quality.
MSAA is post processing so it will use more calculation power realtime. So if your device is not good it might lower the fps of the game. If that is the case please change to Very Low Graphic Quality.