AureaFUNSoft / FelineIssueTracker

An issue tracker for Feline, a game from AUREA FUNSoft
0 stars 0 forks source link

Godot Baked Lightmap implementation #3

Open AureaFUNSoft opened 4 years ago

AureaFUNSoft commented 4 years ago

Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the GI Probes approach, baked lightmaps work fine on low-end PCs and mobile devices, as they consume almost no resources at run-time. Godot docs,

I just researched about this because I have not use it before.

With implementation of Baked Lightmap, the graphic quality, lighting, and performance of the 3D scene will improve.

Also the problem is the Baked Lightmap data will be saved on bake, so it require more disk space. The apk size will be increased. But I dont know how much. So I'll try it and pray that the apk size will not exceed 100MB.