Synthesis Patcher for FO4 that patches Lighting and Region Cell info from Ultra Interior Lighting, Clarity, Region Names on Save Files, JSRS Regions and BoS Story
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Getting error "Missing Mod Exception Clarity.esp" #1
Hi, Happy Holidays! First off, thank you so, so much for this patcher. Looking forward to saving myself hours of manual work. Unfortunately, when I attempt to run the patcher, it errors out after 1.5s and says "Missing Mod Exception Clarity.esp". I don't use Clarity, JSRS Sound Mod or David Hunter, but I use Ultra Interior Lighting and See Region Names on Your Save Files.
No extra data to consider Compiling ("X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Git\skpmqv0v.drt\Runner\LightingAndRegionPatcher"): "dotnet" "build \"LightingAndRegionPatcher.csproj\" --runtime win-x64 -c Release" Compiled Sha "960f01bb0c01abd50701ba1dfa60836f16e5f5bd" Running (""): "dotnet" "run --project \"X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Git\skpmqv0v.drt\Runner\LightingAndRegionPatcher\LightingAndRegionPatcher.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"G:\SteamLibrary\steamapps\common\Fallout 4\Data\" --ExtraDataFolder \"H:\Non-Games\Synthesis\Data\Fallout 4\SynFO4LightingRegionCellPatcher\" --GameRelease Fallout4 --ModKey \"FO4 Lighting Region Cell Patcher.esp\" --LoadOrderFilePath \"X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\Plugins.txt\" --LoadOrderIncludesCreationClub --OutputPath \"X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\1 - SynFO4LightingRegionCellPatcher\FO4 Lighting Region Cell Patcher.esp\" --PatcherName SynFO4LightingRegionCellPatcher" Mutagen version: 0.42 Mutagen sha: 4ad62460a9e5c6e3fc2ef68e2df0e10a014a4808 Synthesis version: 0.26 Synthesis sha: d4db80a931af636f5a507434220b07363355f719 Newtonsoft version: 13.0.3+0a2e291c0d9c0c7675d445703e51750363a549ef run-patcher --DataFolderPath "G:\SteamLibrary\steamapps\common\Fallout 4\Data" --ExtraDataFolder "H:\Non-Games\Synthesis\Data\Fallout 4\SynFO4LightingRegionCellPatcher" --GameRelease Fallout4 --ModKey "FO4 Lighting Region Cell Patcher.esp" --LoadOrderFilePath "X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\Plugins.txt" --LoadOrderIncludesCreationClub --OutputPath "X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\1 - SynFO4LightingRegionCellPatcher\FO4 Lighting Region Cell Patcher.esp" --PatcherName SynFO4LightingRegionCellPatcher Prepping state. Language: English Can use localization: True Localized: False Running patch. CellPatcher - RunPatch - START MissingModException Clarity.esp: Exception of type 'Mutagen.Bethesda.Plugins.Exceptions.MissingModException' was thrown. at LightingAndRegionPatcher.Program.RunPatch(IPatcherState2 state) in X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Git\skpmqv0v.drt\Runner\LightingAndRegionPatcher\Program.cs:line 25
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass16_02.<<AddPatch>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 106 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 631
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<b0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 496
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 881 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 484 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 456
Hi, Happy Holidays! First off, thank you so, so much for this patcher. Looking forward to saving myself hours of manual work. Unfortunately, when I attempt to run the patcher, it errors out after 1.5s and says "Missing Mod Exception Clarity.esp". I don't use Clarity, JSRS Sound Mod or David Hunter, but I use Ultra Interior Lighting and See Region Names on Your Save Files.
No extra data to consider Compiling ("X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Git\skpmqv0v.drt\Runner\LightingAndRegionPatcher"): "dotnet" "build \"LightingAndRegionPatcher.csproj\" --runtime win-x64 -c Release" Compiled Sha "960f01bb0c01abd50701ba1dfa60836f16e5f5bd" Running (""): "dotnet" "run --project \"X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Git\skpmqv0v.drt\Runner\LightingAndRegionPatcher\LightingAndRegionPatcher.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"G:\SteamLibrary\steamapps\common\Fallout 4\Data\" --ExtraDataFolder \"H:\Non-Games\Synthesis\Data\Fallout 4\SynFO4LightingRegionCellPatcher\" --GameRelease Fallout4 --ModKey \"FO4 Lighting Region Cell Patcher.esp\" --LoadOrderFilePath \"X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\Plugins.txt\" --LoadOrderIncludesCreationClub --OutputPath \"X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\1 - SynFO4LightingRegionCellPatcher\FO4 Lighting Region Cell Patcher.esp\" --PatcherName SynFO4LightingRegionCellPatcher" Mutagen version: 0.42 Mutagen sha: 4ad62460a9e5c6e3fc2ef68e2df0e10a014a4808 Synthesis version: 0.26 Synthesis sha: d4db80a931af636f5a507434220b07363355f719 Newtonsoft version: 13.0.3+0a2e291c0d9c0c7675d445703e51750363a549ef run-patcher --DataFolderPath "G:\SteamLibrary\steamapps\common\Fallout 4\Data" --ExtraDataFolder "H:\Non-Games\Synthesis\Data\Fallout 4\SynFO4LightingRegionCellPatcher" --GameRelease Fallout4 --ModKey "FO4 Lighting Region Cell Patcher.esp" --LoadOrderFilePath "X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\Plugins.txt" --LoadOrderIncludesCreationClub --OutputPath "X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Workspace\FO4 Lighting Region Cell Patcher\1 - SynFO4LightingRegionCellPatcher\FO4 Lighting Region Cell Patcher.esp" --PatcherName SynFO4LightingRegionCellPatcher Prepping state. Language: English Can use localization: True Localized: False Running patch. CellPatcher - RunPatch - START MissingModException Clarity.esp: Exception of type 'Mutagen.Bethesda.Plugins.Exceptions.MissingModException' was thrown. at LightingAndRegionPatcher.Program.RunPatch(IPatcherState
2 state) in X:\Users\X\AppData\Local\Temp\Synthesis\obi0f1e0.dqq\Git\skpmqv0v.drt\Runner\LightingAndRegionPatcher\Program.cs:line 25 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass16_02.<<AddPatch>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 106 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable
1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 631 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 881 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 484 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 456