Closed PippleCultist closed 8 months ago
YYRValue Result; YYRValue arrRef; CallBuiltin(arrRef, "array_create", Self, Other, { 10ll }); CallBuiltin(Result, "variable_instance_set", Self, Other, { (long long)Self->i_id, "testArr", arrRef });
Trying to set an instance variable to a newly created array causes the game to crash. This also occurs with variable_global_set.
Will look next week, currently on vacation. Thank you for the report though. I assume this is Holocure?
Yeah
Please check if this issue is present in YYTK Next.
Closing due to inactivity.
Trying to set an instance variable to a newly created array causes the game to crash. This also occurs with variable_global_set.