Aurorastation / Aurora.3

The code for Aurorastation's new base, forked from Baystation12.
http://aurorastation.org/
GNU Affero General Public License v3.0
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Cargo crates in warehouse can spawn items that aren't intended to be in-game #1131

Closed SierraKomodo closed 7 years ago

SierraKomodo commented 7 years ago

As an example, in GameID bk84Xf, 'Gloves' were spawned which, as per what @Alberyk told me, were the 'parent/'group' gloves container, whatever you'd call it, that serves as the base for all gloves that are actually used in game. Said gloves had no sprite and I don't believe are actually usable.

Alberyk commented 7 years ago

Same with it spawning poster without any info/the structure outside any wall:

EvilBrage commented 7 years ago

Not to mention it spawns traitor-only items such as the thermal imaging goggles which, I suspect, are not supposed to spawn.

NanakoAC commented 7 years ago

@EvilBrage not a bug.

NanakoAC commented 7 years ago

fixed in #1143

skull132 commented 7 years ago

Not entirely fixed, the exclusion lists still need more shit.

Another entry:

Arrow768 commented 7 years ago

Awaiting mere is to be used for pull requests that need merging.

ShameOnTurtles commented 7 years ago

Game ID bK7mYf saw the syndicate hardsuit control module spawn. Mentioning this for knowledge of what needs to be excluded purposes.

Alberyk commented 7 years ago

Things that are possible issues:

Alberyk commented 7 years ago

Cargo can also spawn adminordrazine chem cartridges.

Serveris commented 7 years ago

Cargo can spawn the Rapid Service Fabricator (RSF) device, which is a service cyborg loadout item.

Serveris commented 7 years ago

Cargo can spawn a circuitboard to Central Command ID Modification consoles.