Aurorastation / Aurora.3

The code for Aurorastation's new base, forked from Baystation12.
http://aurorastation.org/
GNU Affero General Public License v3.0
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Vine Growth Issues #14538

Open LonelyHowls opened 1 year ago

LonelyHowls commented 1 year ago

Round ID: cjd-b4zk Issue: Vines stop growing after a certain point

Heya!

So, recently, there was a round where no crew were present. I came back to my computer after hearing a whole bunch of events fire off while I was ghosted and discovered that the vine event had fired. I giggled with someone over that, and then stopped paying too much attention after awhile.

Eveeentually, however, I did notice something! After a certain point of reaching critical mass, the vines just entirely stopped growing. I sat and watched them for a little while until I confirmed that they stopped growing altogether. I know that this is, like, an obscenely low priority bug report for a bug that is unlikely to ever actually matter, but it iiis still a bug! :p

Note: After a player joined, they did grow into the crew elevator room, but they mostly stopped growing altogether other than that one exception.

https://i.imgur.com/Jjdu5RM.png https://i.imgur.com/GEx8bSh.png https://i.imgur.com/9b21hew.png https://i.imgur.com/QdP7Zzp.png https://i.imgur.com/9yXW7qE.png

SleepyGemmy commented 1 year ago

pretty sure this is a feature, not a bug.